Modul:Sports table/Volleyball

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Dokumentation [visa] [redigera] [historik] [rensa sidcachen]


This style for Lua-based Modul:Sports table is meant to build group and league tables for competitions with a volleyball format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes. The rest of this documentation explains how to use this module with the WL style in an article or template, check the table of contents for specific items.

Användning[redigera wikitext]

Grundläggande användning[redigera wikitext]

In its simplest form only several parameters need to be used to build a table

Big/small win/loss input style
Vad du skriver
{{#invoke:Sports table|main|</nowiki>style=Volleyball<br>

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|bwin_FDT=4 |swin_FDT=1 |sloss_FDT=0 |bloss_FDT=0 |sw_FDT=15 |sl_FDT=3  |spw_FDT=423 |spl_FDT=210
|bwin_BBB=3 |swin_BBB=0 |sloss_BBB=1 |bloss_BBB=0 |sw_BBB=9  |sl_BBB=4  |spw_BBB=377 |spl_BBB=251
|bwin_CCC=1 |swin_CCC=2 |sloss_CCC=0 |bloss_CCC=2 |sw_CCC=9  |sl_CCC=5  |spw_CCC=301 |spl_CCC=287
|bwin_DDD=1 |swin_DDD=0 |sloss_DDD=0 |bloss_DDD=3 |sw_DDD=3  |sl_DDD=9  |spw_DDD=222 |spl_DDD=327
|bwin_EEE=0 |swin_EEE=0 |sloss_EEE=2 |bloss_EEE=3 |sw_EEE=0  |sl_EEE=15 |spw_EEE=151 |spl_EEE=399

|name_FDT=[[Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{dvbf|AUS}}
}}
Vad det ser ut som
Pos Lag M V F P SV SF SK BV BF BK
1 Dream Team 5 5 0 14 15 3 5,000 423 210 2,014
2 Team 2 4 3 1 10 9 4 2,250 377 251 1,502
3 Team 3 5 3 2 7 9 5 1,800 301 287 1,049
4 Team 4 4 1 3 3 3 9 0,333 222 327 0,679
5  Australien 5 0 5 2 0 15 0,000 151 399 0,378
Uppdaterad den match(er) spelade den unknown. Källor: [källa behövs]
345 set win/loss input style
Vad du skriver
{{#invoke:Sports table|main|style=Volleyball
|team1=FDT|team2=BBB|team3=CCC|team4=DDD

|win3s_FDT=3 |win4s_FDT=0 |win5s_FDT=0 |loss5s_FDT=0 |loss4s_FDT=0 |loss3s_FDT=0 |spw_FDT=225 |spl_FDT=158 
|win3s_BBB=0 |win4s_BBB=1 |win5s_BBB=1 |loss5s_BBB=0 |loss4s_BBB=0 |loss3s_BBB=1 |spw_BBB=256 |spl_BBB=269 
|win3s_CCC=0 |win4s_CCC=1 |win5s_CCC=0 |loss5s_CCC=0 |loss4s_CCC=1 |loss3s_CCC=1 |spw_CCC=243 |spl_CCC=254 
|win3s_DDD=0 |win4s_DDD=0 |win5s_DDD=0 |loss5s_DDD=1 |loss4s_DDD=1 |loss3s_DDD=1 |spw_DDD=233 |spl_DDD=276 

|name_FDT=[[Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD={{dvbf|AUS}}

|col_A=#ccffcc|result1=A|result2=A
|col_E=#ffcccc|result3=E|result4=E
}}
Vad det ser ut som
Pos Lag M V F P SV SF SK BV BF BK
1 Dream Team 3 3 0 9 9 0 MAX 225 158 1,424
2 Team 2 3 2 1 5 6 6 1,000 256 269 0,952
3 Team 3 3 1 2 3 4 7 0,571 243 254 0,957
4  Australien 3 0 3 1 3 9 0,333 233 276 0,844
Uppdaterad den match(er) spelade den unknown. Källor: [källa behövs]

The main command is the {{#invoke:Sports table|main|style=Volleyball}} statement which basically calls the module and enables you to set everything up. Then you list the positions of the teams as |team1=, |team2=, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the big wins small wins, small losses, big losses, sets won, sets lost, setpoints won and setpoints lost by using |bwin_TTT=, |swin_TTT=, |sloss_TTT=, |bloss_TTT=, |sw_TTT=, |sl_TTT=, |spw_TTT= and |spl_TTT= respectively (with TTT replaced by the team code). Alternatively, you can define |win3s_TTT=, |win4s_TTT=, |win5s_TTT=, |loss5s_TTT=, |loss4s_TTT=, |loss3s_TTT= for 3-set-wins, 4-set-wins, 5-set-wins, 5-set-losses, 4-set-losses, and 3-set-losses. Note that, win5s is the same as "small wins" and win4s/win3s are the same as "big wins". You should not use both the bwin and win4s/win3s syntax simultaneously. If you do not define any of these numbers, they are automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT= parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.

Customization[redigera wikitext]

Several things can be customized in these tables

Hiding played column[redigera wikitext]

Setting |hide_played=yes hides the played column.

Hiding the sets columns[redigera wikitext]

Setting |show_sets=no hides the sets columns.

Hiding the setpoints columns[redigera wikitext]

Setting |show_setpoints=no hides the setpoints columns.

Showing the setpoints columns first[redigera wikitext]

Setting |setpoints_before_sets=yes moves the setpoints columns before the sets colums.

Wins or points[redigera wikitext]

By default teams are ranked by wins, but also list points which can be adjusted as follows:

Vad du skriver
{{#invoke:Sports table|main|</nowiki>style=Volleyball<br>
|ranking_style=points

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|bwin_FDT=4 |swin_FDT=1 |sloss_FDT=0 |bloss_FDT=0 |sw_FDT=15 |sl_FDT=3  |spw_FDT=423 |spl_FDT=210
|bwin_BBB=3 |swin_BBB=0 |sloss_BBB=1 |bloss_BBB=0 |sw_BBB=9  |sl_BBB=4  |spw_BBB=377 |spl_BBB=251
|bwin_CCC=1 |swin_CCC=2 |sloss_CCC=0 |bloss_CCC=2 |sw_CCC=9  |sl_CCC=5  |spw_CCC=301 |spl_CCC=287
|bwin_DDD=1 |swin_DDD=0 |sloss_DDD=0 |bloss_DDD=3 |sw_DDD=3  |sl_DDD=9  |spw_DDD=222 |spl_DDD=327
|bwin_EEE=0 |swin_EEE=0 |sloss_EEE=2 |bloss_EEE=3 |sw_EEE=0  |sl_EEE=15 |spw_EEE=151 |spl_EEE=399

|adjust_points_FDT=1.5
|adjust_points_EEE=-1.5

|name_FDT=[[Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{bk|GIB}}

|bwinpoints=5
|swinpoints=1.5
|slosspoints=-0.1
|blosspoints=-0.8
}}
Vad det ser ut som
Pos Lag M V F P SV SF SK BV BF BK
1 Dream Team 5 5 0 23 15 3 5,000 423 210 2,014
2 Team 2 4 3 1 14.9 9 4 2,250 377 251 1,502
3 Team 3 5 3 2 6.4 9 5 1,800 301 287 1,049
4 Team 4 4 1 3 2.6 3 9 0,333 222 327 0,679
5  Gibraltar 5 0 5 −4.1 0 15 0,000 151 399 0,378
Uppdaterad den match(er) spelade den unknown. Källor: [källa behövs]

As a default a big win is worth 3 points, a small win 2 points, a small loss 1 point and a big loss 0 points, these values can be overwritten to what you need by |bwinpoints=, |swinpoints=, |slosspoints= and |blosspoints=. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT= for that specific team.

Alternatively teams can also be ranked by points (set |ranking_style=points to bold that row instead) Modul:Sports table/styledoc

-- Style for volleyball tables
local pp = {}
 
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '170'
	local sort_text = yesno(Args['sortable_table'] or 'no') and 'sortable' or ''
	local show_played = not yesno(Args['hide_played'] or 'no')
	local show_sets = yesno(Args['show_sets'] or 'yes')
	local show_setpoints = yesno(Args['show_setpoints'] or 'yes')
	local setpoints_first = yesno(Args['setpoints_before_sets'] or 'no')
	
	-- Custom header
	local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
	
	table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n')            			-- Open table
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	if pos_label ~= nil then
		tt = p_sub.colhead(tt,28,pos_label)									-- Position col
	end
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,group_head_text)							-- Group col
	end
	tt = p_sub.colhead(tt,team_width,'Lag'..VTE_text)						-- Team col
	if show_played then
		tt = p_sub.colhead(tt,28,'<abbr title="Matcher spelade">M</abbr>')			-- Matches played col
	end
	
	if full_table then
		tt = p_sub.colhead(tt,28,'<abbr title="Vunna">V</abbr>')				-- Win col
		tt = p_sub.colhead(tt,28,'<abbr title="Förlorade">F</abbr>')				-- Loss col
	end

	tt = p_sub.colhead(tt,28,'<abbr title="Poäng">P</abbr>')			-- Points col
	
	if full_table then
		if setpoints_first then
			if show_setpoints then
				tt = p_sub.colhead(tt,32,'<abbr title="Bollar vunna">BV</abbr>')	-- Setpoints won col
				tt = p_sub.colhead(tt,32,'<abbr title="Bollar förlorade">BF</abbr>')	-- Setpoints lost col
				tt = p_sub.colhead(tt,36,'<abbr title="Bollkvot">BK</abbr>')	-- Setpoint ratio col
			end
			if show_sets then
				tt = p_sub.colhead(tt,28,'<abbr title="Set vunna">SV</abbr>')	    -- Sets won col
				tt = p_sub.colhead(tt,28,'<abbr title="Set förlorade">SF</abbr>')		-- Sets lost col
				tt = p_sub.colhead(tt,36,'<abbr title="Setkvot">SK</abbr>')		-- Set ratio col
			end
		else
			if show_sets then
				tt = p_sub.colhead(tt,28,'<abbr title="Set vunna">SV</abbr>')	    -- Sets won col
				tt = p_sub.colhead(tt,28,'<abbr title="Set förlorade">SF</abbr>')		-- Sets lost col
				tt = p_sub.colhead(tt,36,'<abbr title="Setkvot">SK</abbr>')		-- Set ratio col
			end
			if show_setpoints then
				tt = p_sub.colhead(tt,32,'<abbr title="Bollar vunna">BV</abbr>')	-- Setpoints won col
				tt = p_sub.colhead(tt,32,'<abbr title="Bollar förlorade">BF</abbr>')	-- Setpoints lost col
				tt = p_sub.colhead(tt,36,'<abbr title="Bollkvot">BK</abbr>')	-- Setpoint ratio col
			end
		end
	end
 
 	if full_table then
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
 
	return tt
end
 
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local bwin_points = tonumber(Args['bwinpoints'])			or 3
	local swin_points = tonumber(Args['swinpoints'])			or 2
	local sloss_points = tonumber(Args['slosspoints'])			or 1
	local bloss_points = tonumber(Args['blosspoints'])			or 0

	-- Get some input
	local bigwins = tonumber(Args['bwin_'..team_code_ii])		or 0
	local smallwins = tonumber(Args['swin_'..team_code_ii])		or 0
	local biglosses = tonumber(Args['bloss_'..team_code_ii])	or 0
	local smallosses = tonumber(Args['sloss_'..team_code_ii])	or 0
	local setswon = tonumber(Args['sw_'..team_code_ii]) 		or 0
	local setslost = tonumber(Args['sl_'..team_code_ii])		or 0
	local setpointswon = tonumber(Args['spw_'..team_code_ii]) 	or 0
	local setpointslost = tonumber(Args['spl_'..team_code_ii])	or 0
	local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
	local hth_local = Args['hth_'..team_code_ii]				or nil

	-- default values for win3/4/5 and loss3/4/5 unless override
	local win_points = {0,0,
		tonumber(Args['win3points']) or bwin_points,
		tonumber(Args['win4points']) or bwin_points,
		tonumber(Args['win5points']) or swin_points
	}
	local loss_points = {0,0,
		tonumber(Args['loss3points']) or bloss_points,
		tonumber(Args['loss4points']) or bloss_points,
		tonumber(Args['loss5points']) or sloss_points
	}

	-- Then calculate some values
	local matches = bigwins + smallwins + biglosses + smallosses
	local points = bwin_points*bigwins + swin_points*smallwins + sloss_points*smallosses + bloss_points*biglosses + s_pts
	local wins = bigwins + smallwins
	local losses = biglosses + smallosses
	
	-- Optional automatic calculation of wins, losses, sets won, and sets lost
	local auto_sets = false
	local double_set_count = false
	for k=3,5 do
		local wink = tonumber(Args['win'..k..'s_'..team_code_ii]) or 0
		local lossk = tonumber(Args['loss'..k..'s_'..team_code_ii]) or 0
		if (wink > 0) or (lossk > 0) then
			if auto_sets == false then
				if (setswon > 0) or (setslost > 0) or (wins > 0) or (losses > 0) then
					double_set_count = true
				end
			end
			auto_sets = true
		end
		wins = wins + wink
		setswon = setswon + 3*wink
		setslost = setslost + (k-3)*wink
		points = points + win_points[k]*wink

		losses = losses + lossk		
		setslost = setslost + 3*lossk
		setswon = setswon + (k-3)*lossk
		points = points + loss_points[k]*lossk
		
		matches = matches + wink + lossk
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
 
 	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'wins'
	local win_fw, win_string, pts_fw, pts_string
	ranking_style = string.lower(ranking_style)
	if ranking_style=='p' or ranking_style=='pts' or ranking_style=='points' then
		-- Based on points
		win_fw=ii_fw
		win_string = ''
		pts_fw = 'font-weight: bold;'
		pts_string = hth_string
	elseif ranking_style=='none' then
		win_fw=ii_fw
		win_string = ''
		pts_fw=ii_fw
		pts_string = ''
	else
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
		pts_fw=ii_fw
		pts_string = ''
	end
	
	-- Show games played, sets, and setpoints
	local show_played = not yesno(Args['hide_played'] or 'no')
	local show_sets = yesno(Args['show_sets'] or 'yes')
	local show_setpoints = yesno(Args['show_setpoints'] or 'yes')
	local setpoints_first = yesno(Args['setpoints_before_sets'] or 'no')
	
	-- Set ratio
	local sratio
	if setslost == 0 then
		sratio = setswon > 0 and 'MAX' or '&mdash;'
	else
		sratio = mm._precision_format(setswon / setslost, 3)
	end
	
	-- Setpoint ratio
	local spratio
	if setpointslost == 0 then
		spratio = setpointswon > 0 and 'MAX' or '&mdash;'
	else
		spratio = mm._precision_format(setpointswon / setpointslost, 3)
	end
	
	-- Now that we are done calculating, show actual input values
	if tonumber(Args['bwin_'..team_code_ii] or 0) == nil or tonumber(Args['swin_'..team_code_ii] or 0) == nil then
		wins = '&mdash;'
	end
	if tonumber(Args['bloss_'..team_code_ii] or 0) == nil or tonumber(Args['sloss_'..team_code_ii] or 0) == nil then
		losses = '&mdash;'
	end
	local function numorval(s)
		return s and ((s == '' and 0) or tonumber(s) or s) or 0
	end
	if auto_sets == false then
		setswon = numorval(Args['sw_'..team_code_ii])
		setslost = numorval(Args['sl_'..team_code_ii])
	end
	setpointswon = numorval(Args['spw_'..team_code_ii])
	setpointslost = numorval(Args['spl_'..team_code_ii])

	-- Row building
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	end
	if full_table then
		table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') 	-- Won
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 		    -- Lost
	end
	
	if points<0 then
		table.insert(t,'| style="'..pts_fw..bg_col..'" | &minus;'..-points..pts_string..'\n')
	else
		table.insert(t,'| style="'..pts_fw..bg_col..'" | '..points..pts_string..'\n')
	end
	
	if full_table then
		if setpoints_first then
			if show_setpoints then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setpointswon..'\n') 	-- SPW
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setpointslost..'\n')	-- SPL
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..spratio..'\n')   		-- Setpoint ratio
			end
			if show_sets then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setswon..'\n') 		-- SW
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setslost..'\n')		-- SL
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..sratio..'\n')   		-- Set ratio
			end
		else
			if show_sets then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setswon..'\n') 		-- SW
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setslost..'\n')		-- SL
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..sratio..'\n')   		-- Set ratio
			end
			if show_setpoints then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setpointswon..'\n') 	-- SPW
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setpointslost..'\n')	-- SPL
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..spratio..'\n')   		-- Setpoint ratio
			end
		end
	end
	local max_sets_per_match = ((tonumber(Args['best_of']) or 5) + 1) / 2
	if ( ((tonumber(setswon) or 0) > (max_sets_per_match*matches)) or ((tonumber(setslost) or 0) > (max_sets_per_match*matches))) then
		table.insert(t, '[[Kategori:Sidor med felaktigt antal set vid anrop till modulen Sports table/Volleyball|A]]\n')
	elseif ( ((tonumber(setpointswon) or 0) > 0) and ((tonumber(setpointswon) or 0) < (tonumber(setswon) or 0)) ) then
		table.insert(t, '[[Kategori:Sidor med felaktigt antal set vid anrop till modulen Sports table/Volleyball|B]]\n')
	elseif ( ((tonumber(setpointslost) or 0) > 0) and ((tonumber(setpointslost) or 0) < (tonumber(setslost) or 0)) ) then
		table.insert(t, '[[Kategori:Sidor med felaktigt antal set vid anrop till modulen Sports table/Volleyball|C]]\n')
	end
	if double_set_count then
		table.insert(t, '[[Kategori:Sidor med felaktigt antal set vid anrop till modulen Sports table/Volleyball|Dubbla set]]\n')
	end

	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
 
function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}, {}
	status_code = {	A='Vidare till nästa runda', C='Mästare', D='Diskvalifierad', 
		E='Utslagen', H='Värd', O='Play-off vinnare', P='Uppflyttad', Q='Qualified for the phase indicated',
		R='Nedflyttad', T='Qualified, but not yet for the particular phase indicated'}
	local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = string.lower(Args['status_pos'] or '')
	local status_position = 'after' 	-- Default location
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	-- Read in custom status options
	for l in mw.text.gsplit(status_letters, '') do
		status_called[l] = false
		status_code[l] = status_code[l] or '?'
		status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')

		if Args['status_text_' .. l] then
			status_code[l] = Args['status_text_' .. l]
		end
	 end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp